Release v0.4.0
Richard 'CWolf' Griffiths
DeveloperThis release brings in custom contract types with reuse of story map support.
Tracked by Milestone - v0.4.0
Major Features
- Added a system to build contract types at runtime
- Added custom contract types
Solo Duel
- A 1v1 fight in the arena showcased in the story mission ‘Showdown’Duo Duel
- A 2v2 fight in the arena showcased in the story mission ‘Showdown’
- Added 3 contracts for
Solo Duel
- A Taste for War
- Life Lesson
- Proxy War
- Added 3 contracts for
Duo Duel
- Double Trouble
- Festive Couple
- Words Hurt
Minor Features
- Unknown contract type fallback ruleset - If an unknown countract type is encountered, a fallback contract type ruleset will be applied so access to the full MC featureset will still work for that contract type
- Added
IncludeContractTypes
andExcludeContractTypes
toRandomSpawns
,HotDrop
,AdditionalLances
,ExtendedLances
,ExtendedBoundaries
andDynamicWithdraw
settings.json options
Bugs Fixed
- AI - Friendly turrets will no longer get the 'Follow Heaviest Mech' AI applied to them. This was causing issues where turrets wouldn't fire on the enemy if the player's heaviest mech was too far away. The turrets wanted to sprint after the player.
- Additional Lance Dialogue - Fixed spelling mistake