NodesA node is a logic object that is added to the contract type encounter. It can be anything like the placing a Spawner, creating an Objective or Dialogue entry, creating a Region or even editing contract data before the encounter even starts.#Node Structure{ "Name": "Spawner_Enemy_RoamingForce", "Type": "Spawner", "SubType": "SimpleSpawner" // Follow by Node-specific properties}CopyPropertyRequiredDefaultDetailsNametrue-Name of the Node that will be used for the Unity game objectTypetrue-Type of nodeSubTypetrue-Subtype of node#Node TypesTypeDetailsContractEditUsed for any contract override edits required before the encounter beginsDialogueUsed for any dialogue creationObjectiveUsed for any objective creationRegionUsed for any region creation, including the encounter boundarySpawnerUsed for any spawner creationSwapPlacementUsed for any position and rotation conditional logic creation