Camera Focus Result
The CameraFocus result moves the game camera/view to a specific Encounter Object's position. You can specify various positional information with how close and high you want the camera to view the target position.
Properties
| Property | Required | Default | Details |
|---|---|---|---|
| Type | true | TagUnitsInRegion | - |
| EncounterGuid | true | - | Guid of the target |
| Distance | false | Medium | Distance the camera should be away from the target. Available properties: Close, Medium, Far. |
| Height | false | Default | Height the camera should be away from the target. Available properties: Low, Default, High. |
| FocusTime | false | -1 | Length of time in seconds the camera should look at the target.Values < 0 will use the default in MapLogicConstants.json. |
| FocusRadius | false | -1 | Size of area that should be revealed around the target if fog of war or hidden. Values < 0 will use the default in MapLogicConstants.json. |
| IsInterrupt | false | true | When true, gameplay is stopped until the FocusTime completes. |
Example
{"Type": "CameraFocus","EncounterGuid": "f5714221-5fc6-41e5-a369-c8aa2b6d1bcf", // Lance_Enemy_OccupyingForce"Distance": "Close", // Close, Medium, Far"Height": "Default" // Low, Default, High}