AI Behaviours

Completely new AI behaviours that do not exist in the vanilla game.

  • Follow Lance - Follows the player lance. Used by ally or player AI lances.

Follow Lance

You can configure the follow lance AI with the follow settings.json options.

"AI": {
"FollowPlayer": {
"Target": "HeaviestMech", // HeaviestMech or LanceOrder
"StopWhen": "OnEnemyDetected", // OnEnemyDetected, OnEnemyVisible, WhenNotNeeded
"MaxDistanceFromTargetBeforeSprinting": 200, // Distance beyond which the ally will only sprint to catch up
"TargetZoneRadius": 120 // The zone radius the following mech will try to get within
}
}
PropertyDefaultDetails
TargetHeaviestMechHeaviestMech follows heaviest mech. LanceOrder follows units 1 (if it dies they follow unit 2 etc)
StopWhenOnEnemyDetectedOnEnemyDetected, OnEnemyVisible, WhenNotNeeded
MaxDistanceFromTargetBeforeSprinting200Distance beyond which the ally will only sprint to catch up
TargetZoneRadius120Distance to keep within of the target. 1 grid point = 24 units. Straight line check.