AI Behaviours
Completely new AI behaviours that do not exist in the vanilla game.
- Follow Lance - Follows the player lance. Used by ally or player AI lances.
Follow Lance
You can configure the follow lance AI with the follow settings.json options.
"AI": {"FollowPlayer": {"Target": "HeaviestMech", // HeaviestMech or LanceOrder"StopWhen": "OnEnemyDetected", // OnEnemyDetected, OnEnemyVisible, WhenNotNeeded"MaxDistanceFromTargetBeforeSprinting": 200, // Distance beyond which the ally will only sprint to catch up"TargetZoneRadius": 120 // The zone radius the following mech will try to get within}}
| Property | Default | Details |
|---|---|---|
| Target | HeaviestMech | HeaviestMech follows heaviest mech. LanceOrder follows units 1 (if it dies they follow unit 2 etc) |
| StopWhen | OnEnemyDetected | OnEnemyDetected, OnEnemyVisible, WhenNotNeeded |
| MaxDistanceFromTargetBeforeSprinting | 200 | Distance beyond which the ally will only sprint to catch up |
| TargetZoneRadius | 120 | Distance to keep within of the target. 1 grid point = 24 units. Straight line check. |