Dynamic Withdraw

When being forced to withdraw and extraction zone appears for you. You must extract there before you can end the mission. Plan your escape accordingly.

"DynamicWithdraw": {
"Enable": true,
"EnableForFlashpoints": true,
"EnableForStory": false,
"IncludeContractTypes": [],
"ExcludeContractTypes": ["SoloDuel", "DuoDuel"],
"MinDistanceForZone": 50,
"MaxDistanceForZone": 288,
"DisorderlyWithdrawalCompatibility": false
},

Dynamic Withdraw

PathRequired?DefaultDetails
EnableOptionaltrueShould this feature be enabled or not?
EnableForFlashpointsOptionaltrueEnable feature for Flashpoints if EnableFlashpointOverrides is true
EnableForStoryOptionalfalseEnable feature for Story if EnableStoryOverrides is true
IncludeContractTypesOptionalAll contract typesWhen set, it overrides ExcludeContractTypes for this level
ExcludeContractTypesOptionalNo contract typesAllows you to explicitly exclude boundary changes for all teams for the specified contract types. Not used if IncludeContractTypes is set
MinDistanceForZoneOptional50Minimum distance to generate the extraction zone from the calculate centroid position of all player mechs, with an avoidance modifier for all enemies in the map
MaxDistanceForZoneOptional288Maximum distance to generate the extraction zone from the calculate centroid position of all player mechs, with an avoidance modifier for all enemies in the map
DisorderlyWithdrawalCompatibilityOptionalfalseAttempted compatibility for Disorderly Withdrawal mod. It allows both to work together, however, the actual combined use doesn't provide any good benefits due to fundamental gameplay differences